![]() But every man possessed of common sense saw long since that the policy. I rarely bother with curios because my inventory is going to be maxed out anyway.except on shorter apprentice runs where the return on the price isn't worthwhile due to less loot dropping on average. Bringing down the price of provisions by flogging the dealers is the Russian idea. Used to always keep one in medium or longs, but even then I'd frequently not find it. I don't know if a key is still worth bringing now that secret rooms are less common. Also herbs for cove, in case of coral or getting hit by those fiendish traps. Used to be 2/3/4 everywhere but it changed.īandages for non-apprentice cove runs, unless you've got a plague doctor. 2/3/4 for weald or cove, maybe 1/2/3 for ruins, and it seems warrens have almost given up on blockage checks. The last-but-one quest in the Darkest Dungeon campaign is unarguably the largest location that you visit (the. Literally half my inventory.ġ6 or so torches for a medium explore, 12 for a medium kill quest.Ģ0 torches for a long explore, 16 for a long kill. Contents 1 Darkest features 2 Provisions. Before there were limits I'd do things like buy 90 food for a long mission.
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